Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
Complete all Ambitions in Utopia Builder mode
Complete a playthrough in Utopia Builder mode
Have at least 50 income of heatstamps
Don't let Civil War spread over 5 or more districts
Research 60 different ideas under 600 weeks
Never be in danger of losing your position due to low Trust or high Tension
Never research a building or pass a law of the opposite affinity to the one you already have
Complete the Story without passing any Rule laws on at least Captain difficulty
Have at least 20k heatstamps and over 200k Goods stockpile
Reach over 50,000 population outside of your main city
Set up 3 colonies
No deaths caused by Civil War during the whole game
Have at least 5 different area effects applied to a district
Fulfil at least 300 Heat demand using Steam and have absent Squalor
Have no votes against Captain's Authority policy
Completa una partita senza raccogliere risorse dalle lande ghiacciate o dalle colonie
Have Crime and Tension Absent in the City with at least 30k population
Pass at least 20 new laws in a single playthrough
Never have relations worse than "Sceptical" with any community or faction
Have Squalor Absent despite having at least 1000 Material Demand
Reach over 60,000 population in your main city
Have rallies and protests in the City at the same time
Double starting Research speed
Complete a playthrough without any avoidable deaths
Have all problems absent for 50 weeks in the City with at least 15k population
Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Have "Devoted" relations with all communities and factions
Complete the Story on at least Steward difficulty
Complete the Story on Captain difficulty
Complete the Story on any difficulty
Have at least 90% of the population be active workers in your city.
Have maximum trust
Have 100% of delegates vote in favour of any law
Have 10 districts affected by hubs
Meet all factions in Utopia Builder mode
Don't let the Fervour of any faction reach maximum level in a playthrough
Don't let Fervour of any faction reach maximum level in a playthrough
Have no problems higher than Minor in a colony for 300 weeks
Salvage all cores deposits in Winterhome before toxic gases engulf the city
Salvage all cores deposits in Winterhome
Have no Hunger problem during whole duration of the Whiteout in New London
Have no hunger during whole duration of the Whiteout in New London
Have the banished faction leave New London of their own accord
The banished faction leaves New London of their own accord
Ensure Wanderers' survival while saving the seals and not expelling the elders
End the civil war through the Path of Reconciliation
End the civil war through the Path of Peace
Clog all gas source before first rise of toxicity on at least Steward difficulty
Clog all gas source before first rise of toxicity (on at least hard difficulty)
Have twice as much heat abundance as heat demand
Finish Defeat the Frost or Embrace the Frost before the Whiteout
Finish Defeat the Frost or Embrace the Frost before the whiteout
See 10 different situations near a district hub
Have negative relations with all communities and factions
Have negative relations with all communities
Disregard community requests 5 times in one playthrough
Ensure the Wanderers' survival during the Whiteout
Change a policy to another one, and then pass the previous one once again
Change a policy to another one, and then sign the previous one once again
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